Season of Divine Intervention
The Lesser Evils have taken over all of the various activities across Sanctuary, and it’s your job to eliminate them
Company: Blizzard Entertainment
Role: Associate Game Designer
Contributions:
Pitched and developed the Divine Gifts system, a new way to spike the difficulty of an activity with deadly monsters and environmental hazards to earn more rewards
Designed the Orisvane Unique Item for the Sorcerer, allowing them to throw away their Defensive Skills to gain more power and become a true glass-cannon
Overhauled some of the most iconic Sorcerer items of all time, including the Fractured Winterglass, The Oculus, and the Raiment of the Infinite to provide their archetypes more gameplay cohesion than ever
Participated in multiple combat playtests including the Potions Rework, Upgraded Enemy AI, and the new Paladin class