Sins of the Horadrim
Delve into ancient dungeons to collect artifacts and assemble spells!
Company: Blizzard Entertainment
Role: Associate Game Designer
Contributions:
Acted as the Feature Lead for Horadric Spellcraft, owning its initial ideation, gameplay, theming, and progression – tracked all its development from beginning to task complete over the course of four months
Invented exciting new seasonal features such as the Horadric Seals, which allow players to temporarily deactivate monster powers for the first time ever in a Diablo game, adding more depth and strategy to combat
Delivered more customization than ever to players by allowing them to alter the elemental damage and utility of their spells through discoverable artifacts such as the Infusions and Arcana
Formed the brand-new Poison Splash Druid archetype via a new Unique Item and several substantial class updates